Company Project
SOKBARUN INTERNAL MEDICINE CLINIC LOGO PLAY
Storyboard was given to me.
There are two sequence. I worked on it from the particle scene.
Less than one month project
The main thing most important was fur.
Particle simulation was not proper to this circumstance. Because it is too heavy.
So, I customized the fur and distributed to all letters.
However, the letters had to be reduced or expanded. In other words, the fur had to remain in the correct position to match the effect applied to the letters. And there was a lot of trial and error to test it.
Finally, I could attach fur to deformed mesh. It is sampling UV trick. 
This setup may lower the performance but better than particle simulation.
Other things are particle simulation(for fluttering petals), cloth simulation, rigid body simulation.
But simulation can't edit after baking cache. But geometry node can. So I mixed that function for adding keyframe animation.
Assets were simple modeled stuffs. And background assets were made procedurally.
 Content needed enormous transition. So particles again. But above one million particles physics were really heavy to handle. Can't test timeline, endless baking. So I made fake physics by simulation node. Not perfection but enough for this situation. I set target, collision and color transition. Sadly, couldn't make sub-steps like real simulation.



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